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The multiplayer engine
for all outlets

Made by game devs for game devs, fearless scaling without any backend pain so you can focus on making content that's gonna make headlines. All store independent.
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zeuz supports

No pain backend-as-a-service
for multiplayer games

Server Browser

The Server Browser component keeps track of all your game servers globally and provides filtered lists to game clients.


With a wide range of customization up to custom match code, the Matchmaking service brings your players together for exciting matches.


The Profile and Authentication service provides you with a versatile solution for player identification across all platforms.

Gameserver Orchestration

Our Orchestration service enables you to run your game servers on cost-efficient, high-performance bare-metal or in the cloud with automatic scaling and flexible rules.

Relay Server

Zeuz provides you with a robust, easy-to-use and high-speed Relay Server module, ready to plug into your game.


The Inventory service provides secure transactions for digital goods with an audit log and versatile tooling for your customer support.
Coming Soon


Lobby chat rooms with thousands of players or in-game direct messages, the Messaging service has you covered with high efficiency.
Coming Soon


Gather valuable insight into what your players do and how your game performs with Telemetry and versatile stats tooling.
what customers have to say

Customer Opinion

Soon after the Early Access launch of Conan Exiles we had to change the host of the official servers, so we began cooperating with zeuz. They delivered very quickly, were efficient and provided top-notch quality. As a partner zeuz are reliable and service oriented. always understood our needs and is a great company to cooperate with. The guys helped us offer our players the best possible multiplayer infrastructure.
― Espen Bakken
General Manager Funcom Oslo
what customers have to say

Customer Opinion

The guys from zeuz started to support us in the development of SCUM two years prior our Early Access launch. Not only did they provide servers, but also knowledge of scaling multiplayer games. They helped us a lot during the development process - the release of SCUM was a huge success - zeuz trippled the number of servers within hours, helping us reach a total of 70.000 CCU on launch day.
― Andrej Levenski
Technical Director & Co-Founder
Get started with the future of multiplayer infrastructure
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